Walkthrough30 DaysQuests

The Blood of Dawnwalker 30-day best quest order

Follow an efficient 30-day route through the prologue, vassal duels, romances, gear, and endings.

BLOODDAWN

30-day best quest order

The campaign gives Coen 30 in-game days and nights. Time advances through marked quests, Court Activities, training, and major choices—not while you simply walk around—so scout first and spend segments deliberately.

Days 0–1: finish the prologue

  1. Complete Withering Away and give Esme the correct medicine before its timer expires.
  2. Stay for Page-Turner if pursuing Anca; finish Live Bait, Blasphemy, Deep Down, Enter Not, Dead Drop, Disturbed, and On the Run before Sacred Covenant.
  3. Complete Like Father, Like Son → Bad Blood → Smoke and Ashes. Prologue quests disappear after the final sequence.

Days 2–4: establish the route

Restore nearby shrines, visit Laslea and Maragir merchants, and collect the first Swordmastery/Witchcraft manuals. Begin Anca’s Echoes of Silenced Bells thread, but do not spend every segment on optional travel. Keep one manual save before the first vassal activity.

Days 4–7: Ambrus first

Clear enough Ambrus Court Activities to fill his anger meter, then complete The Gilded Gauntlet at night. Do The Bittersweet Toast first if you want the poison option. Ambrus is the recommended first duel because his level range is lowest. Save before choosing to drain or kill him.

Days 7–10: Bakir second

Run Bakir’s Headhunters, Transports, Distilleries, and Pillories activities until anger is full. Start The Lunar Game in the afternoon, poison the liquor if desired, and keep the mask on through the maze. Loot Bakir’s Armour or drain for Shadowstorm, then complete The Ring.

Days 10–14: Xanthe and exploration

Complete Xanthe’s Recruiters, Excavations, and Transport activities, then enter The Cycle of Love at the marked time. Search the Bloodied Dagger boss room for the legendary boots before leaving. Decide whether to kill or spare Xanthe, then use the remaining segments for nearby Witchcraft manuals and legendary chests.

Days 10–20: run relationship routes in parallel

Do not wait until day 25 to start personal quests:

  • Anca: Stronger Than Achilles and the inn commitment scene.
  • Crake: The Firebrand → Shadows in the Woods → Where Loyalty Lies → Rise at Dawn.
  • Lacra: A Friend Like This → Song of the Mountain → Hive and Seek → Our Rotten Roots → Midnight Reckoning.

These routes can overlap. Prioritize a quest with a clock icon over free-roam collecting, and keep a save before each commitment scene.

Days 20–25: finale setup

Finish any chosen romance or alliance route, buy repairs and healing, and clean up only nearby collectibles. Complete all three vassal duels before day 30. After the next day’s Infamy Edict scene, Brencis starts A Deal with the Devil.

Final save tree

Make a manual save before the Brencis parley. From that save, test the Turncoat, Folk Hero, Patricide, and Knyazmaker endings. Reload an earlier save for A Hero They Deserve, Together Forever, or cleanup; after an ending the game returns to the title screen.

Why this order works

PowerPyx recommends Ambrus → Bakir → Xanthe because their level ranges rise in that order. A Court-focused route can reach the finale in roughly 7–10 in-game days, leaving the rest of the 30-day limit for romance, manuals, and exploration. Do not promise a 100% single-run route: mutually exclusive endings and timed quests are safer across saves.

Sources: full quest walkthrough, Court Activities, and seven endings.