A Deal with the Devil walkthrough
Evidence: PowerPyx and PC Gamer's endings guides agree on the trigger, save point, dialogue branches, Manumit requirement, and seven-ending structure.
Start and prerequisites
Defeat Ambrus, Bakir, and Xanthe within the 30-day story window. After the next Infamy Edict scene, Brencis sends a parley message and adds A Deal with the Devil. Create a permanent manual save before speaking to him.
Main choices
| Choice | Immediate route | Ending / consequence | | --- | --- | --- | | “I just want my family back.” → “I’ll do it.” | Find and mark the Manumit hideout at night | Turncoat; In the Nick of Time if the family was saved in time | | “Enough. Time to end this.” | Fight Brencis without an ally | Folk Hero | | Choose Lacra | Fight with Lacra | Patricide | | Choose Crake | Fight with Crake | Knyazmaker |
The Manumit branch requires The Firebrand → Shadows in the Woods → Where Loyalty Lies and a nighttime hideout interaction. There is no free-roam after an ending; reload the save for other outcomes.
Source: PowerPyx endings, PowerPyx Manumit hideout, and PC Gamer endings.