Evil and Convenience walkthrough
For the final dialogue breakdown, see Should you kill or spare the Chief Jailor?.
Evidence: PowerPyx's official-style Court Activities listing confirms the Ambrus Dungeons location, three-segment cost, Focus investigation, key, guard choice, and treasure-map outcome.
Start and requirements
Find Ambrus's Dungeons: Evil and Convenience after the Prologue in the Ambrus Court Activities menu. The activity costs 3 time segments; the journal is the authority for any day/night icon.
Steps and choice
- Clear the guards at the dungeon activity.
- Use Focus Mode on every yellow investigation object.
- Search the barn to find the key.
- Use the key to open the house.
- Decide what to do with the guard inside.
Letting the guard go awards a treasure map and marks its solution while tracking the quest. The source does not document a separate named achievement or a unique fixed item for killing him, so none is claimed here.
Save warning
Save before the guard decision if you want to compare outcomes. This activity contributes to Ambrus's anger and can move the campaign toward The Gilded Gauntlet.
Source: PowerPyx Court Activity locations and site walkthrough hub.