What Court Activities do
Court Activities are the main progression tool after the prologue. Completing them increases pressure on Ambrus, Bakir, and Xanthe and eventually opens their duel quests. They are also the backbone of a 30-day route because each activity consumes time while moving the campaign forward.
Efficient route
- Read the activity description and note the day/night requirement.
- Mark nearby shrines, vendors, manuals, and side quests.
- Complete activities in the region you are already exploring.
- Return to the journal after each activity; follow-up quests may appear automatically.
- Save before the final activity that pushes a vassal to a duel.
Do not clear every optional task before touching the Court menu. The campaign is designed around choosing which opportunities to spend time on.
Focused court and faction pages
- Under Watchful Eyes: free Mert
- Where Loyalty Lies: join the Manumits
- The Gilded Gauntlet: poison or fight Ambrus
- Home Sweet Home: escape the time loop
- Forge It Anew: all Sword Shards
- A Bulwark Against Darkness: Arbiter armor
Faction map indexes
The source summary reports 41 activities (14 Ambrus, 12 Bakir, 15 Xanthe); the Xanthe enumeration is flagged on its page where the list count needs retail reconciliation.