WalkthroughQuests30 DaysChoices

The Blood of Dawnwalker walkthrough and quest guide

Plan the prologue, Court Activities, three vassal routes, final preparation, and the 30-day campaign in The Blood of Dawnwalker.

BLOODDAWN

Walkthrough hub

The Blood of Dawnwalker is a narrative sandbox rather than a single linear quest chain. Your binding objective is to save Coen's family from Brencis within 30 in-game days, while Court Activities, character quests, romances, and exploration compete for the same time budget. This hub is a launch-build checklist for the main path and the major side-quest groups.

How the quest clock works

  • Each day and night has eight time segments.
  • A clock marks time-sensitive quests; an hourglass shows the number of segments an action consumes.
  • Exploration and ordinary travel do not continuously drain the clock.
  • Running out of prologue segments starts the point-of-no-return sequence and fails unfinished prologue quests.
  • Keep a manual save before any quest with an hourglass, a final Court Activity, and the final quest.

Main story checklist

Quest | Phase | Missable / lock | Reward or consequence --- | --- | --- | --- All Good Things | Prologue | Prologue route | Opens the opening objectives Withering Away | Prologue | Progresses the opening clock | Medicine and Anca relationship setup Like Father, Like Son | Prologue | Can be left unfinished when the prologue ends | Family and village consequences Sacred Covenant | Point of no return | Unfinished prologue tasks fail | Starts the wider Vale Sangora route Bad Blood | Early open world | Route timing varies | Pushes the family objective forward Smoke and Ashes | Open world | Check the journal before committing | Main-story progression The Blood of Dawnwalker | Open world | Requires the campaign route | Advances Coen's Dawnwalker story From Above | Late game | Keep a save before starting | Leads toward the final sequence A Deal with the Devil | Finale | Final dialogue determines the ending | Brencis outcome and ending trophy routes

The main quest names and ordering are based on the current launch quest list; individual objectives and dialogue can vary with earlier choices.

Prologue: eight-segment route

The prologue is the only section that forcibly closes unfinished tasks when its clock ends. A practical route is:

Segment | Recommended quest | Notes --- | --- | --- 1 Morning | Live Bait | Start the timed village route 2 Morning | Dead Drop, then Withering Away | Inspect the grave before continuing 3 Noon | Page Turner, or reserve for Into the Den | Page Turner is tied to Anca's dialogue 4 Noon | Withering Away, part 2 | Finish the medicine thread 5 Afternoon | Enter Not, If a Tree Falls, or Deep Down | Choose by your build and spoiler tolerance 6 Afternoon | Blasphemy | Investigate the banner before Mass 7 Evening | Disturbed | Complete the village investigation 8 Evening | Like Father, Like Son | Prepare for the transition

The exact order is a planning baseline, not a mandatory sequence. Check the hourglass before accepting a replacement activity.

Prologue side-quest register

Quest | Start / requirement | Time and risk | Key outcome --- | --- | --- | --- Live Bait | Yanna, Laslea Centre | 1 segment; prologue missable | Early XP and village context Someone Needs a Lesson | Vasil, Laslea Centre | 1 segment; prologue missable | Vasil's later appearance can change Blasphemy | Gremla, Laslea Centre | 1 segment; prologue missable | Premysl/banner choice changes the Mass context On the Run | Iorgu, Laslea Centre | 1 segment; prologue missable | Resolve the runaway encounter Dead Drop | Grave west of Outlaw's Gorge Shrine | 0 listed; prologue missable | Opens the drop investigation If a Tree Falls in a Forest | Body near Northern Foothills Shrine | 0 listed; prologue missable | Report the body to the elderman Enter Not | Ruined house in Lost Glen | Time varies; prologue missable | Investigate the inaccessible house Deep Down | Blackwater Hollow / Lazar lead | Day-sensitive; prologue missable | Forgotten Guardian, Mireleaf Bracers, and Undead Warrior's Sword Into the Den | Prologue lead | Time-sensitive; prologue missable | Opens an alternate early encounter

If a quest is marked with a clock, finish it before the final evening segment. Prologue side quests become unavailable after the transition to Sacred Covenant.

Court Activities and vassals

Court Activities raise the pressure on Ambrus, Bakir, and Xanthe. Most listed activities cost three segments; Ambrus's Cellars examples cost one, while hidden or boss activities can cost four or more.

Court | Activity examples | Time | What to record --- | --- | --- | --- Ambrus | Seeing Red, Uninvited, Trouble Brewing | 1 each for Cellars examples | Crate objective, cellar route, follow-up marker Ambrus | Evil and Convenience, Twists and Turns | 3 each | Guard choice, treasure map, rescued prisoners Bakir | Matter of Honour, Silent to the Grave | 3 each | Duel option, Secret Stash, treasure map Bakir | Curious Shipment, Fools's Gold | 3 each | Road encounter and Ill-Gotten Gains map Bakir | Ends and Means, Coercion and Duress, Offshoot | 3 each | Distillery location and destruction state Bakir | Out of Love, Familiar Face, Old Hand | 3 each | Rescued NPC, Vasil, Catalin's Tutor and teacher unlock Xanthe | Taste of Power, Just a Bit More, Come Home | 3 each | Blood choice, documents, legendary phial reward Xanthe | Unsealed Secrets, Malevolent Presence, Bloodied Dagger | 3 each | Focus clues, ghost/boss room, dagger and legendary boots Xanthe | Fair Maiden, Chosen One, Past Glory, When Two Dogs… | 3 each | Moving road targets and loot Xanthe | Unquenchable Thirst, Teach with Pain, Loophole | 3 each | Camp clear, prisoner, and Sword Shard leads

Complete enough activities to trigger each vassal duel. Before the last activity in a court, finish nearby manuals, merchants, romance steps, and gear pickups that you do not want to risk losing.

Character questlines

Character | Questline spine | Route reward / consequence --- | --- | --- Anca | Page Turner → Echoes of Silenced Bells → Most Precious Thing → Between the Words → Where Old Devils Lie → Stronger Than Achilles | Witchcraft access, Font of Life choice, romance and epilogue state Crake | The Firebrand → Under Watchful Eyes → Shadows in the Woods → Where Loyalty Lies → What Hunts the Night → What Moves the Dead → Who Pulls the Strings → Distant Shadows → Rise at Dawn | Manumit alliance and Crake ending route Lacra | A Friend Like This → Song of the Mountain → Hive and Seek → Our Rotten Roots → The Night of Horrors → Midnight Reckoning | Mandrake Ward, romance, and Lacra ending route

Character quests can overlap with Court Activities. Follow the route you want first, and keep a save before a relationship or alliance commitment.

Finale preparation

Defeat all three vassals, finish Lacra and/or Crake's personal chain if you want their endings, then save before A Deal with the Devil. The final dialogue determines the standard ending; the Turncoat route additionally requires the Manumit chain and its hideout access. If the 30-day limit expires, the Time Runs Out ending triggers instead.

Independent quest walkthroughs

Use these focused pages when you need the exact route, choice, or collectible rather than the whole campaign checklist:

P1 focused quest pages

Source and update policy

This page cross-checks the current full quest list and launch walkthrough. Add exact coordinates, enemy weaknesses, dialogue wording, and item rewards only after confirming them in the current patch; date-stamp every change.